Believers of VR think that 2016 is going to be the year of the VR. It is also possible that the hardware is released but fails to make any ripple in the market. We still need to take things with a pinch of salt and go with the flow.
Though the Oculus Rift virtual reality headset launched earlier this year developers believe that we are still at least a decade and half years away from the time when these gadgets will be adopted by mainstream consumers.
Technology takes time to reach the masses. When a new technology arrives, it is only a handful that understands its uses and adopts it. It has been so always. The game developers don’t see VR and AR being adopted by households beyond the occasional gamer who is educated or perhaps interested in trying it out. The household adoption may not reach 40% by 2030.
The hardware and software developed by the gaming community using VR/AR technology still have a long way to go, but they are still flocking to the field. BI Intelligence found that the developers have a negative view about the adoption rate. They don’t think it can even touch the 40% mark in North America.
There are optimists, however, and they believe that even if VR is far away, all is not lost. One factor that might impede its adoption is the expensive factor. In such cases, we can opt for some low-cost gadgets to start with.
Virtual Reality attempts to replace reality with something else. Headsets that use VR use external hardware. Google Cardboard which is the least expensive item in the market, for now, uses an iOS phone of some kind. If you are buying the Gear VR headset, make some space for a phone and computing power. Before making a purchase, make inquiries about what other devices you will need to the full operate the VR device.
Google is serious about the VR program, and it announced recently that every YouTube video could be watched in VR. The Cardboard is literally made of cardboard, and its low price is a huge selling point. It is what the New York Times gave its subscribers free with its Sunday edition and perhaps a good many numbers of people experienced VR for the first time. Google also gives away these viewers at tech shows for free. Low-cost Android devices are common, and this can be a very inexpensive way for people to get started.
When Google is backing the technology, the hardware is available, and the ecosystem is strong, why shouldn’t the technology thrive?
There are problems. There is a varying degree of difference in quality. The experience isn’t great. There’s Samsung too who offers Gear VR. There are latency issues that may not make the experience really great. But given that the technology is still developing, we can expect that the technology firm will make strides to improve. While it may take time for the technology to be accepted full force, it is here to stay.